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Classes Offered (use arrows to see more classes!)

Film Making

The Freshi Film Making class introduces students to the basic techniques involved in creating a film. This class is great for children who have experimented with film making on their own or for a child who has never touched a camera.

Freshi is dedicated to the idea that students should learn by doing. This means that the students film the projects with the instructors close at hand to guide them. Everyone in the class will have a vital role in the process. Collaboration is a crucial part to any creative process and film making is no different. Students will work with their film crew to create an original story. Everyone's input is valued and incorporated into the final project. This class is a great way to learn team work and develop communication skills.

Students will learn, and participate in, all phases of the film making process, pre-production, production, and post-production. Each film crew will develop a story, cast it, direct it, act in it, and edit their project. The subjects covered include: camera angles, film set terminology, story telling, story boarding, jobs on a set, and basic editing.    

If students want to bring home a copy of their projects they should bring a flash drive with them on the last day of class. The teacher will load their project onto their drive for them. If the student forgets their flash drive, they can request a copy of their project by following these steps:

Go to www.freshimedia.com Click the CONTACT tab. After “Looking to get a copy of your child's project?” click CLICK HERE. Fill out the form and click SUBMIT

For more information, Contact Us

Beginning Video Game Design

oliwarpLearn how to create and design an interactive video game with Freshi Game Design! Beginning Game Developers work in pairs to design and build their own original computer game using the software Multimedia Fusion 2.  This software allows beginners to use simple logic statements to program their games, instead of long, intricate code-writing.  This software is PC-based and will NOT work on Mac computers

In the professional world of video game designing, massive teams spend years creating their games.  This is why we require students to work in pairs, in order to learn cooperation and compromise during the creative process, while also trying to work on a deadline.  The finished project will allow them to control a hero through a game world.   While each pair will program the same dodge-ball style game, they will create their own theme and design their own artwork for that world.  

Each class or camp begins with a brief introduction from the instructor, followed by students introducing themselves and their favorite video games.  This helps everyone to learn a little bit about each other before the students pair up.  Once the introductions are over, the students pair off and start discussing what theme they would like for their game.

When the pair reaches an agreement about their theme, the instructor will give them paper and drawing utensils, so that they can begin sketching their backdrops and characters.  In most classes (programs that run for 1 to 2 hours at a time), computers are not brought out until the second day.  It helps keep the students focused on the creative side of the process and gives them a strong foundation to begin their game.

During the course of the class, they will create three frames: a Main Menu, a Game Screen and a Hi Score screen.  Each game will contain a hero, 3 to 5 bad guys, a power up, lives, score and an active Hi Score list.  Depending on how efficient and proficient a particular class is with their time, then students may have the opportunity to add extras (like sound, additional power ups, and a second level) to their games.

If you would like a copy of your child's project on the Final Day of class, please have your child bring a flash drive on the last day. Our instructor will make sure it is downloaded correctly.

If you do not bring a flash drive the final day, you can still request a copy of your child's project from our website. To do so, please visit www.Freshimedia.com and click on the “CONTACT” tab. Go to where it says “CLICK HERE” after the question, “Looking to get a copy of your/your child's project?” and fill out the Student Projects REQUEST form.

We have the ability to upload a handful of games from each class onto our website so that they can be played on any computer in any home.  If you only have Mac computers at home and this is something that would help you, please let us know in the Additional Notes section on the Student Projects REQUEST form.

 

For more information, Contact Us!

Video Game Design:  Beginning to Advanced

 

oliwarpLearn how to create and design an interactive video game with Freshi Game Design! In Beginning to Advanced Game Design, there is a mixture of beginning students (children with no programming experience) and Advanced students (children who have taken a Freshi Video Game Design class before).  Game Developers work with a partner, at their same experience level, to design and build their own original computer game using the software Multimedia Fusion 2.  This software allows beginners to use simple logic statements to program their games, instead of long, intricate code-writing.  This software is PC-based and will NOT work on Mac computers.

In the professional world of video game designing, massive teams spend years creating their games.  This is why we require students to work in pairs, in order to learn cooperation and compromise during the creative process, while also trying to work on a deadline.  The finished project will allow them to control a hero through a game world.   

For Beginners, each pair will program the same dodge-ball style game, for which, they will create their own theme and design their own artwork for that world.  

For Advanced students, each pair will program a platform game, for which, they will create their own theme and design their own artwork for that world.

Each class or camp begins with a brief introduction from the instructor, followed by students introducing themselves and their favorite video games.  This helps everyone to learn a little bit about each other before the students pair up.  Once the introductions are over, the students pair off and start discussing what theme they would like for their game.

When the pair reaches an agreement about their theme, the instructor will give them paper and drawing utensils, so that they can begin sketching their backdrops and characters.  In most classes (programs that run for 1 to 2 hours at a time), computers are not brought out until the second day.  It helps keep the students focused on the creative side of the process and gives them a strong foundation to begin their game.

During the course of the class, they will create three frames: a Main Menu, a Game Screen and a Hi Score screen.  Each game will contain a hero, 3 to 5 bad guys, a power up, lives, score and an active Hi Score list.  Depending on how efficient and proficient a particular class is with their time, then students may have the opportunity to add extras (like sound, additional power ups, and a second level) to their games.

If you would like a copy of your child's project on the Final Day of class, please have your child bring a flash drive on the last day. Our instructor will make sure it is downloaded correctly.

If you do not bring a flash drive the final day, you can still request a copy of your child's project from our website. To do so, please visit www.Freshimedia.com and click on the “CONTACT” tab. Go to where it says “CLICK HERE” after the question, “Looking to get a copy of your/your child's project?” and fill out the Student Projects REQUEST form.

We have the ability to upload a handful of games from each class onto our website so that they can be played on any computer in any home.  If you only have Mac computers at home and this is something that would help you, please let us know in the Additional Notes section on the Student Projects REQUEST form.

 

For more information, Contact Us!

 

Stop Motion Animation

3-2-1Stop Motion animation is a type of film making that creates the illusion that inanimate objects move by themselves. In this class, students will learn the technical side of creating a stop motion animation and acquire story-telling skills while working together as a team.

The software used in the class in Honestech Claymation Studio. Students will learn how to produce their original stories utilizing the different aspects of this software. Topics include frame rate, onion skin, time line, exporting and editing.

The ability to collaborate is a crucial skill to develop. Team work is necessary for any creative project and Freshi imparts these lessons to each group. Everyone should have input into the story their team develops. Teachers will also ensure that each student gets a chance to create the final film by rotating who is working the camera and who is manipulating the characters.   

Students are encouraged to bring in objects from home to animate. They must make sure that they can bring it each week, that they get their parents' permission, and that they do not bring it out during the school day. Freshi teachers will have some objects to work with, but the students are usually more enthusiastic when a favorite toy “comes to life” in a film. Legos, play-doh, action figures, and toy cars are great examples of things to use in their stop motion animation project.

If students want to bring home a copy of their projects they should bring a flash drive with them on the last day of class. The teacher will load their project onto their drive for them. If the student forgets their flash drive, they can request a copy of their project by following these steps:

1- Go to www.freshimedia.com
2- Click the CONTACT tab.
3- After “Looking to get a copy of your child's project?” click CLICK HERE.
4- Fill out the form and click SUBMIT

For more information, Contact Us!

Comic Book Creation

The Digital Comic book class gives students the opportunity to create and tell a story in a unique way. Students work in teams to determine the genre, theme and style of their book. The software Comic Life is used in this class. Comic Life has many features to boost their collaborative story, including, voice bubbles, lettering and page templates. These assets are easily manipulated to enhance each group's project.   

The first day of class, the teacher will introduce themselves and allow the students to say something about themselves and what kind of comics they enjoy. Then, they will form creative teams and the teacher will introduce some basic ideas and typical themes of comic books. These include super powers, heroes and villains, comic book dialogue, and origin stories. Usually, in the 1-2 hour per day classes, students will not get on the computers for a few weeks, but will spend that time developing their story, casting parts and drawing any pictures for the project.   

Drawing skills are NOT a requirement for this class. Students can cast themselves as the characters in the story and take live-action pictures of themselves acting out the story, panel by panel. Projects  are also created by drawing the panels, taking pictures of the drawings and loading them into Comic Life. The teams decide if their books should be drawn, live-action, or a combination of the two.    

If students want to take their project home, they should bring a flash drive with them on the last day. The instructor will load it on the student's drive and then they will have a digital copy of the work done in the class. Freshi does not provide a printed copy to send home, just the digital version. If the child forgets to bring in a flash drive you can request a copy by going to our website and following these steps:

1- Go to www.freshimedia.com
2- Click the CONTACT tab.
3- After “Looking to get a copy of your child's project?” click CLICK HERE.
4- Fill out the form and click SUBMIT

Apps Class

Learn how to create and design small Apps with Freshi App Development! Students work in pairs on a computer to design and build their own original Apps using the software Multimedia Fusion 2.  This software allows beginners to use simple logic statements to program their Apps, instead of long, intricate code-writing.  This software is PC-based and will NOT work on Mac computers

We require students to work in pairs, in order to learn cooperation and compromise during the creative process, while also trying to work on a deadline.  They will acquire skills while working on different types of Apps (like a trivia app, sound effects app or a Magic 8 ball app).

Each class or camp begins with a brief introduction from the instructor, followed by students introducing themselves and talking about the apps they use most often.  This helps everyone to learn a little bit about each other before the students pair up.  Once the introductions are over, the students pair off and start discussing what theme they would like for their trivia app (Sports, Video Games, Movies, etc.)

When the pair reaches an agreement about their theme, the instructor will give them paper and drawing utensils, so that they can begin sketching their Main Menu and trivia screen.  In most classes (programs that run for 1 to 2 hours at a time), computers are not brought out until the second day.  It helps keep the students focused on the creative side of the process and gives them a strong foundation to begin their App.

During the course of the class, they will create at least two apps.  Depending on how efficient and proficient a particular class is with their time, then students may have the opportunity to create more Apps.

If you would like a copy of your child's projects on the Final Day of class, please have your child bring a flash drive on the last day. Our instructor will make sure they are downloaded correctly.

If you do not bring a flash drive the final day, you can still request a copy of your child's project from our website. To do so, please visit www.Freshimedia.com and click on the “CONTACT” tab. Go to where it says “CLICK HERE” after the question, “Looking to get a copy of your/your child's project?” and fill out the Student Projects REQUEST form.

We have the ability to upload a handful of Apps from each class onto our website so that they can be used on any computer in any home.  If you only have Mac computers at home and this is something that would help you, please let us know in the Additional Notes section on the Student Projects REQUEST form.

*PLEASE BE ADVISED:  This is a skills acquisition class.  The final apps will not be publishable to phones or tablets.  The process for publishing apps (IOS or Android) is long and requires approval from the maker of the device's operating system.

 


An Official Sponsor of the
International Family Film Institute & Festival